Glossary
Riichi is played in Japanese, everywhere. These are the terms you will actually hear at tables and in communities — each with romaji, the Japanese, and a one-line definition. Terms used in lessons link here.
| Term | Japanese | English | Meaning |
|---|---|---|---|
| agari | あがり | winning | Completing a valid hand, by ron or tsumo. |
| aka dora | 赤ドラ | red five | A red-colored 5 tile worth one bonus han. Not a yaku. |
| ankou | 暗刻 | concealed triplet | A triplet formed without calling. Worth more fu than an open one. |
| atamahane | 頭ハネ | head bump | Rule where only the player closest in turn order may ron a discard. |
| chii | チー | sequence call | Claiming the previous player’s discard to complete a sequence. Opens the hand. |
| chombo | チョンボ | penalty | A rule-breaking play (e.g. invalid ron) that pays a mangan-sized penalty. |
| damaten | ダマテン | silent tenpai | Being tenpai with a yaku but not declaring riichi, to stay unreadable. |
| dora | ドラ | bonus tile | The tile after the indicator; each copy in a winning hand adds one han. |
| furiten | フリテン | — | State where your own discards block you from winning by ron. |
| genbutsu | 現物 | safe tile | A tile in an opponent’s own discards — fully safe against that player’s ron (only theirs). |
| han | 飜 | value unit | The main scoring unit. Yaku and dora are counted in han. |
| haitei / houtei | 海底 / 河底 | last tile / last discard | Winning on the very last draw (haitei) or last discard (houtei) — 1 han each. |
| honba | 本場 | repeat counter | Counters for repeated/drawn hands; each adds 300 points to the next win. |
| ippatsu | 一発 | one-shot | Winning within one go-around of riichi with no calls — 1 bonus han. |
| jihai | 字牌 | honor tiles | Winds and dragons — the tiles without numbers. |
| kan | カン | quad | A set of four identical tiles. Adds fu, a replacement draw, and a new dora indicator. |
| kanchan | 嵌張 | middle wait | Waiting on the middle tile of a sequence (4-6 waiting on 5). 2 fu. |
| kuitan | 喰いタン | open tanyao | Rule allowing tanyao with an open hand. Standard in WRC/EMA. |
| kyotaku | 供託 | deposit sticks | Riichi sticks left on the table; the next winner takes them. |
| mangan | 満貫 | limit hand | The first score cap: 8,000 (non-dealer) / 12,000 (dealer). |
| menzen | 門前 | closed hand | A hand with no open calls. Required for riichi and several yaku. |
| minkou | 明刻 | open triplet | A triplet completed by pon (or by ron). Less fu than concealed. |
| noten | ノーテン | not tenpai | Not one tile from winning at an exhaustive draw — pays the tenpai players. |
| penchan | 辺張 | edge wait | Waiting on the end of a 1-2 or 8-9 shape (needing the 3 or the 7). 2 fu. |
| pon | ポン | triplet call | Claiming any player’s discard to complete a triplet. Opens the hand. |
| riichi | 立直 | — | Declaring tenpai with a closed hand for 1,000 points — 1 han plus ura dora rights. |
| ron | ロン | discard win | Winning on an opponent’s discard. The discarder pays everything. |
| ryanmen | 両面 | two-sided wait | Waiting on either end of a sequence (6-7 waiting on 5/8). 0 fu, and required for pinfu. |
| ryuukyoku | 流局 | exhaustive draw | The wall runs out with no winner; noten players pay tenpai players. |
| shanten | 向聴 | tiles from tenpai | Distance to tenpai: 1-shanten means one effective tile away. |
| suji | 筋 | lines | Defensive reading based on 1-4-7 / 2-5-8 / 3-6-9 relationships with discarded tiles. |
| tanki | 単騎 | pair wait | Waiting on the tile that completes your pair. 2 fu. |
| tenpai | 聴牌 | ready | One tile from a complete hand. |
| tsumo | ツモ | self-draw | Drawing your own winning tile; all opponents pay shares. |
| ura dora | 裏ドラ | hidden dora | Extra dora revealed under the indicators — riichi winners only. |
| yaku | 役 | scoring pattern | A recognized hand pattern worth han. Every winning hand needs at least one. |
| yakuhai | 役牌 | value tiles | Dragons, your seat wind, and the round wind — triplets worth 1 han each. |
| yakuman | 役満 | top limit hand | The highest hand class: 32,000 / 48,000 points. |
Missing a term you've run into? The lessons introduce vocabulary in context — start with the course — and the yaku encyclopedia covers every hand name individually.