Counted yakuman 数え役満 · kazoe yakuman
A hand that reaches 13 or more han through sheer accumulation is scored as a yakuman.
| Value | Yakuman (closed hands only) |
|---|---|
| How often | very rare |
Counted yakuman hands are assembled, not found. The realistic route runs through a full flush or half flush loaded with dora ドラ: riichi adds ura dora chances, each kan adds an indicator, and red fives count where the table uses them. Once a 6-han base meets a deep dora pocket, the total climbs fast. The ladder is on the score table — 11 and 12 han make a sanbaiman, and from 13 the hand is scored as a yakuman.
The counting trips people up in two ways. First, dora are not yaku: a hand carrying a pile of dora but no yaku cannot win at all, so the base must come from real yaku — see why every hand needs one. Second, the threshold is not universal. Some rulesets cap accumulated hands at sanbaiman no matter how high the count climbs, so if a monster hand is forming, confirm which rule your table plays before you count your payout.
Key points
- Not a pattern — a scoring threshold: 13+ han from stacked yaku and dora
- Typically built from riichi + honitsu/chinitsu structures drowning in dora
- Some rulesets cap accumulation at sanbaiman instead — check the table's rules
Kazoe yakuman vs sanbaiman cap varies by ruleset.
Related yaku
- Full flush 清一色 — The entire hand is one suit — the highest-value regular yaku in the game.
- Riichi 立直 — Declare that you are one tile from winning, with a closed hand, by betting a 1,000-point stick.
← All yaku · New here? Learn why every hand needs a yaku or check what this hand pays with the score calculator.