All honors

The whole hand is honor tiles — winds and dragons only.

Value Yakuman
How often very rare
Mahjong hand: East wind, East wind, East wind — West wind, West wind, West wind — white dragon, white dragon, white dragon — red dragon, red dragon, red dragon — green dragon, green dragon
Every tile is a wind or a dragon.

Only seven honor types exist — four winds and three dragons — so the entire hand draws from a pool of twenty-eight tiles. That constraint gives tsuuiisou exactly two shapes. The pon-heavy version is structurally toitoi , since honors cannot form sequences; the quieter version is seven pairs, which by necessity uses every honor type in the game exactly once. The signal to look for is a deal holding five or six honors spread across three or more types. That is rare enough to justify rebuilding your whole plan around it.

Timing decides these hands. Honors are exactly what other players discard in the opening turns, so your raw material floods out early and then dries up; hesitate on a pon in turn three and that tile may never reappear. Count copies as you go: a type with two copies already in the discards can no longer become a triplet, and the seven-pairs route needs a pair of every single honor type, so one dead type ends it. The classic mistake is refusing to downshift. When the count turns against you, the same tiles still fund honroutou or honitsu with yakuhai , which is a fine consolation.

Key points

Related yaku

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