Seven pairs

Seven different pairs. One of the standard exceptions to the four-sets-plus-a-pair pattern, alongside kokushi musou.

Value 2 han — closed hands only · always 25 fu
How often common
Mahjong hand: 1 of characters, 1 of characters, 4 of characters, 4 of characters — 5 of circles, 5 of circles, 7 of circles, 7 of circles — 2 of bamboo, 2 of bamboo, 6 of bamboo, 6 of bamboo — West wind, winning tile: West wind
Seven distinct pairs — a standard exception to the four-sets-and-a-pair shape, alongside kokushi musou.

The signal comes early: a starting hand heavy on pairs but short on connected number tiles fights the normal four-sets shape, and pairs are often the faster route. A common rule of thumb: commit once the fifth pair arrives. From there the hand builds only from your own draws — pon or chii would open the hand and kill the yaku — which also keeps riichi available at the end.

Your final wait is always a tanki : one lone tile waiting to become the seventh pair, so wait choice is the whole skill. Prefer a tile with copies still unseen, ideally one opponents will release — a lone honor often beats a middle tile everyone is holding. Dora also arrive in twos, since a paired dora counts twice; that's how a plain 2 han hand climbs toward mangan. The fu never moves from 25 (see how fu works).

One habit to unlearn: a third copy of a tile you've already paired is dead weight — the pairs must be seven different tiles — so let it go early. For direction, pairs of 2 through 8 only bring tanyao along, while all-terminal-and-honor pairs point at honroutou.

Key points

Related yaku

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